Startups Stack Exchange Archive

Publishing a Board Game Rules manual

Developing a new board game and plan on publishing the rulebook online soon with templates available for users to create their own board pieces to play the game.

We have a version of the rulebook we are pleased with and have a website that we can publish it to, however we want to make sure that our rulebook is not ripped off. We want it to be freely distributed as long as the rulebook is not edited; we do not want people editing the book we’ve made and circulating it as their own “open source” version of the game.

Answer 5221

Based on personal experience, you can't stop this. Your best bet is to make the best game possible, build a community for it, and make sure that the players want to have the real game, instead of a DIY version of the game, since you can't copyright the idea of a game; for an example of this, see Mafia, which has been copied so many times, it's likely in the 1000s, there is even "open source" versions too.

Since the above guidance on copyrights related to copyrighting rules for games from the U.S. Copyright Office are in the public domain, reposting them here in full for ease of reference and to insure they remain accessible:

Copyright Registration of Games

Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.

Material prepared in connection with a game may be subject to copyright if it contains a sufficient amount of literary or pictorial expression. For example, the text matter describing the rules of the game or the pictorial matter appearing on the gameboard or container may be registrable.

If your game includes any written element, such as instructions or directions, the Copyright Office recommends that you apply to register it as a literary work. Doing so will allow you to register all copyrightable parts of the game, including any pictorial elements. When the copyrightable elements of the game consist predominantly of pictorial matter, you should apply to register it as a work of the visual arts.

The deposit requirements for copyright registration will vary, depending on whether the work has been published at the time of registration. If the game is published, the proper deposit is one complete copy of the work. If, however, the game is published in a box larger than 12" x 24" x 6" (or a total of 1,728 cubic inches) then identifying material must be submitted in lieu of the entire game. (See “identifying material” below.) If the game is published and contains fewer than three three-dimensional elements, then identifying material for those parts must be submitted in lieu of those parts. If the game is unpublished, either one copy of the game or identifying material should be deposited.

Identifying material deposited to represent the game or its three-dimensional parts usually consists of photographs, photostats, slides, drawings, or other two-dimensional representations of the work. The identifying material should include as many pieces as necessary to show the entire copyrightable content of the work, including the copyright notice if it appears on the work. All pieces of identifying material other than transparencies must be no less than 3" x 3" in size, and not more than 9" x 12", but preferably 8" x 10". At least one piece of identifying material must, on its front, back, or mount, indicate the title of the work and an exact measurement of one or more dimensions of the work.

FL-108, Reviewed December 2011

Answer 5223

After some reading online, and looking at products with similar open-source-like philosophies, it turns out we need to file for a Copyright and just host the files on our public website. This means that people can access the Book itself, but will not be able to distribute, edit or sell our work. Thought I’d post my answer incase anyone else meets the same problem.


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