Economics Stack Exchange Archive

What games let you experiment with changing economic incentives?

I am trying to get a deeper understanding of economic incentives. Therefore, I would like to know if there are any games (similar to Monopoly) or other entertaining activities you can recommend that requires one to experiment with various economical incentives? I am especially interested in setting incentives for others and seeing if they end up being counter-productive. To experiment with this in a company is just way too expensive.

Answer 326

If you are looking for games that are both entertaining and provoke one to try understanding other people's motivation in the game, I would recommend the following:

Other notable mentions are A Game of Thrones and Shadow over Camelot, but most of what they offer have already been covered by the other mentioned games.

Answer 360

The description fits perfectly to Junta.

The president distributes economic aid to the other players. He can decide whom to give which amounts of help and how much to keep for himself. The other players in return decide to start a rebellion against the president or to support him. If they rebell, they will not get their share of this turn’s development aid, irrespective of whether the revolution is successful or not.

Answer 376

Something recent I've found that includes a surprising economics example is the game Frozen Synapse which includes a multiplayer mode that allows players to bid for the better starting territory.

If you have a handful of people, a short funny economics experiment is the auction of a dollar(of course, given your monetary situation, you could auction a higher currency). Basically, you have an auction in which everyone stands up initially. Once the auction starts, you state the starting bid (say 10 cents) and anyone who wants to continue vying for the dollar continues to stand, everyone else sits. And you keep increasing the bid every few seconds until you are left with only one person standing. The catch is this: the winner pays his/her final bid, and the second place finisher pays his/her final bid as well. Often, individuals will go well over the value of a dollar to win a bid and the auctioneer tends to turn a profit. You can increase these profits by requiring all players pay their final amount (thus those who sit down immediately are the only ones who pay zero). This demonstrates a few concepts: first, that the best strategy is to not play (the NE of the game, in fact) and also that of sunk costs. Although one only gains a dollar from winning, winning is always more beneficial than coming in second so one should ignore the fact that the bid is increasing because that money is already gone.

Swoopo is a real life example of this game in action.


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